The Hunt

A game designed for the playful and tasteful home.

Under the context of Play and Ludic Interaction , we designed a game called The Hunt.

For the outsider, The Hunt is a light board; a piece of decoration in a tasteful home. Its six carefully crafted boxes are sources of light that shines when attached to the board. But what’s hiding in plain sight is a whole new world. The intrinsic light and shadow patterns hide an exciting game of strategy, hunt and kill.

The Hunt is inspired by board games such as Quoridor, Chess and Ludo. It is a two-player game, where each player has 3 tokens – two hunters and one beast – and the goal is for a hunter to catch the opponent’s beast. At each turn, a player moves one token – up, down, left or right –  but the catch is: if moving a hunter, their beast will also have to move but in the opposite direction. The main strategy of the game is then to find out how to catch the opponent’s beast without sacrificing your own.

Year: 2017
Showcased inArduino and Adafruit blogs
My role in the project:

  • Concept development;
  • Physical prototyping;
  • Playtesting, Playtesting, Playtesting.

The Hunt – the game designed for the playful and tasteful home. In this picture, the tokens are resting in their docking stations.
The Hunt in the dark creating light&shadow patterns.
The tokens can be combined for multiple patterns.
A two-player game: the tokens are moved by easily attaching and detaching the boxes from the board.
Interaction in the dark.
Early prototyping and playtesting.
Prototyping iterations.
Prototyping and playtesting.