A game designed for the playful and tasteful home.
Under the context of Play and Ludic Interaction , we designed a game called The Hunt.
For the outsider, The Hunt is a light board; a piece of decoration in a tasteful home. Its six carefully crafted boxes are sources of light that shines when attached to the board. But what’s hiding in plain sight is a whole new world. The intrinsic light and shadow patterns hide an exciting game of strategy, hunt and kill.
The Hunt is inspired by board games such as Quoridor, Chess and Ludo. It is a two-player game, where each player has 3 tokens – two hunters and one beast – and the goal is for a hunter to catch the opponent’s beast. At each turn, a player moves one token – up, down, left or right – but the catch is: if moving a hunter, their beast will also have to move but in the opposite direction. The main strategy of the game is then to find out how to catch the opponent’s beast without sacrificing your own.
Showcased in: Arduino and Adafruit blogs
My role in the project:
- Concept development;
- Physical prototyping;
- Playtesting, Playtesting, Playtesting.







